Society Sim

Two forager bands, one rich-forest island, 500 years. Which way of organising people survives — and why.

Pick two societies and press Run.

What happened

Big swings and turning points, with their causes. Click a line to jump to that year.

    Event log

    Culture over time

    Every rule change, with how it happened: drift, imitation of a more successful neighbour, fission, or the threat-driven rise and peace-driven decay of ritual.